NewTek开发人员重新编写和构建LightWave的内核,将网格编辑功能加入到Layout模式中,并增强Modeler模式中的工具;从Layout模式中提取渲染器,重新编写光线跟踪方法,使它具有更快速的算法;基于到摄像机的距离和可见性改写网格细分。Modeler的工具箱已经被升级使它具有实边,细分表面已经被重新启动来改善处理过程并支持多次细分。

LightWave 3D version 9.0 新功能:
- Modeling Tool Subset in Layout
- Faster OpenGL Performance
- Enhanced OpenGL Hardware Shader Support for accurate preview in real time for textures and lighting
- Faster Raytrace Rendering – up to 2.5X or better
- Adaptive Mesh subdivision based on visibility and distance to camera
- Faster Subdivision Surfaces
- Subdivision Surface modeling with n-gons
- True edge support in modeling, including edge weighting
- Enhanced MultiShift Modeling tool with reusable histories
- More flexibility and more user controls for the GUI
- Dynamics rewritten for improved precision, performance and capabilities
- Dynamics UI redesigned for easy and intuitive workflow
- Consolidation of tools for a streamlined workflow in Modeler
- Node-based procedural shading system
- Relativity 2 Expressions System
- Particle surface shading system
- Environment instancing on surfaces
- Camera time warper for effects such as bullet time, etc.
- Hypervoxel particle surface deformer
- Surface deformation-based texture map and color controller
- Camera lens shader system
Much, much more
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本帖最后由 bandage_man 于 2007-2-8 22:43 编辑 ]